![]() ![]() ![]() As such players should not spend resources on building defensive structures. They are only slightly better in defense than the Goths or the Cumans since Huns do have access to Stone Wall and the Stone Gate. They have a pitiful defense that can be easily broken as they lack Guard Tower, Fortified Wall, Hoardings, Arrowslits and Architecture. In addition their siege weapons are lacking, missing the Onager, Heavy Scorpion and Bombard Cannon. Their infantry are weaker as they lack the Plate Mail Armor and Champion upgrades. The Huns' faster stables allow them to replace lost Paladins faster. Their Trebuchets are more accurate than those of other civilizations, which aids them in destroying enemy buildings or siege weapons from a distance. Cavalry Archers are cheaper than normal for the Huns, so they will likely make up a large part of a Hunnic army. They have effective cavalry since in addition to Tarkans they can build Paladins for heavy duty combat and Cavalry Archers for quick ranged support. ![]() Their unique unit, the Tarkan, is a fast and relatively tough cavalry unit that is great at destroying buildings and good at fighting archers, making them effective raiders. Since they don't need to build houses they are great at rushing since the resources and time spent on houses can be diverted to building an army. 5.2 Disadvantages vs other civilizations.5 Compared advantages and disadvantages.3.2 Strategy changes in The African Kingdoms. ![]()
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